By Phillip Kerman
Construction a linear animation or reasonably interactive Flash motion picture is comparatively basic. With the improve from Flash four to Flash five, ActionScripting has turn into a good extra the most important and strong a part of the product. Tapping the titanic programming functions of Flash, besides the fact that, calls for greater than brute programming skill--it calls for a prepared knowing of ways to use scripting to express initiatives. This booklet concentrates on sensible functions for Flash programming. The booklet is dependent into 3 elements: origin wisdom (general programming idea utilized to Flash with brief initiatives to illustrate particular concepts); utilized workshop (more concerned initiatives damaged into 3 components each--design dialogue, the construction steps, and research with feedback of variation); and, Reference (which offers a concise directory of a few of the extra helpful parts in ActionScript).
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Extra info for ActionScripting in Flash
A better solution is to use a frame label (which you can think of as a constant), as in gotoAndPlay(“loopFrame”). If you move the “loopFrame” label, you won’t need to go and fix your scripts in any way. It’s very easy to think a magic number will never need to change, so it doesn’t seem worth the effort to create a variable that can be used like a constant. In reality, magic numbers are not evil. It just takes a bit of foresight to realize whether such a number could potentially change—in which case, you should use a variable instead.
No matter how great a specification on paper might be, it will never compare to the real thing. It’s sort of like learning to fly an airplane. You can read all the books, use a flight simulator, even hang out at the airport— but eventually, you’ll have to actually go up in the airplane and fly! Prototypes are the best “simulation” of your final movie because they are produced in Flash. One way to produce a great site involves first roughly defining the objectives and then starting the prototyping right away.
Any time you simply want something “clickable,” but you don’t want to put all the graphic content inside a button, invisible buttons can help. Empty Movie Clips Similar to the reasons for invisible buttons, empty Movie Clips are useful when you want to take advantage of some benefit of a Movie Clip, but you don’t have a need or desire for any graphics. A Movie Clip can do “Movie Clip things” regardless of whether the clip has any graphic contents. You can put extra frames and keyframes within an empty clip to write scripts; you can attach scripts to instances of empty Movie Clips; you can even give names to empty clip instances so that they can be targeted.
ActionScripting in Flash by Phillip Kerman