Download e-book for kindle: ActionScript for Flash MX: The Definitive Guide, Second by Colin Moock

By Colin Moock

ISBN-10: 059600396X

ISBN-13: 9780596003968

Up to date to hide Flash MX, the latest model of Macromedia Flash, ActionScript for Flash MX: The Definitive advisor , moment version is the only publication no critical Flash developer can be with out. writer Colin Moock, probably the most universally revered builders within the Flash group, has extra 1000's of recent code examples to teach new Flash MX options within the genuine global: easy methods to draw circles, keep information to disk, convert arrays to onscreen tables, create reusable elements, and preload variables, XML, and sounds. The book's language reference by myself has approximately doubled from the 1st version, with greater than 250 new periods, items, equipment, and houses. you will discover exhaustive assurance of dozens of undocumented, under-documented, and mis-documented good points. in addition to the hot fabric, Colin Moock has meticulously revised the whole textual content to comply to Flash MX best-coding practices. From sending information among videos to making getter/setter homes, the recent variation of this ebook demystifies the often-confusing new good points of Flash MX, giving builders quick access to its strong new services.

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New PDF release: ActionScript for Flash MX: The Definitive Guide

Up-to-date to hide Flash MX, the latest model of Macromedia Flash, ActionScript for Flash MX: The Definitive consultant, moment variation is the single ebook no severe Flash developer might be with out. ActionScript is Macromedia’s programming language for Flash MX, the preferred authoring device for developing wealthy web functions and animations for the internet.

Additional info for ActionScript for Flash MX: The Definitive Guide, Second Edition

Example text

Don't fret if you have questions about this function example; we'll learn more about functions in Chapter 9. For now, just remember that functions give us an extremely powerful way to create complex systems. Functions help us reuse our code and package its functionality, extending the limits of what is practical to build. 1 Built-in functions Notice that functions take arguments just as the trace( ) command does. Invoking the function area(4, 5); looks very much the same as issuing the trace( ) command such as trace (x); except that the area( ) function requires two arguments, which are separated by commas, whereas the trace( ) command requires a single argument.

These distinctions are an important part of learning to speak ActionScript. Ready to get your hands dirty? Let's say hello to Flash. 2 Say Hi to Flash Before you can type code into the Actions panel, you must disengage the ActionScript autopilot. From the pop-up menu in the top right corner of the Actions panel, select Expert Mode, as shown in Figure 1-2. Howdya like that? You're already an expert. Figure 1-2. Expert Mode selection For brevity, I'll refer to any pop-up menu in one of Flash's panels as an "Options" menu for the remainder of the book.

But most instructions are pretty useless without data. When we set a variable, for example, we assign some data as its value. When we use the trace( ) command, we pass data as an argument for display in the Output window. Data is the content we manipulate in our ActionScript code. Throughout your scripts, you'll retrieve, assign, store, and generally sling around a lot of data. In a program, any phrase of code that yields a single datum when a program runs is referred to as an expression. The number 7 and the string "Welcome to my web site," are both very simple expressions.

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ActionScript for Flash MX: The Definitive Guide, Second Edition by Colin Moock

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