ActionScript 3.0 Cookbook: Solutions for Flash Platform and by Joey Lott PDF

By Joey Lott

ISBN-10: 0596526954

ISBN-13: 9780596526955

Good earlier than Ajax and Microsoft's home windows Presentation starting place hit the scene, Macromedia provided the 1st strategy for construction web content with the responsiveness and performance of machine courses with its Flash-based "Rich net Applications". Now, new proprietor Adobe is taking Flash and its robust functions past the net and making it a full-fledged improvement atmosphere. instead of specialize in thought, the ActionScript 3.0 Cookbook concentrates at the functional program of ActionScript, with greater than three hundred options you should use to resolve quite a lot of universal coding dilemmas. you will discover recipes that assist you: realize the user's Flash participant model or their working procedure construct customized periods structure dates and forex varieties paintings with strings construct consumer interface parts paintings with audio and video Make distant approach calls utilizing Flash Remoting and net companies Load, ship, and seek XML information and masses, even more ... every one code recipe offers the matter, answer, and dialogue of ways you should use it in alternative routes or customize it to your personal wishes, and why it really works. you could fast find the recipe that the majority heavily suits your state of affairs and get the answer with no analyzing the total publication to appreciate the underlying code. strategies growth from brief recipes for small difficulties to extra complicated scripts for thornier riddles, and the discussions provide a deeper research for resolving related matters sooner or later, besides attainable layout offerings and ramifications. you are going to even how you can hyperlink modular ActionScript items jointly to create rock-solid ideas for Flex 2 and Flash purposes. when you are uncertain how ActionScript 3.0 works or find out how to method a particular programming challenge, you could easily decide up the e-book, turn to the appropriate recipe(s), and quick find the answer you are looking for. Adobe Developer Library is a co-publishing partnership among O'Reilly Media and Adobe platforms, Inc. and is designed to supply the number 1 details assets for builders who use Adobe applied sciences. Created in 2006, the Adobe Developer Library is the legit resource for entire studying options to aid builders create expressive and interactive net functions that could achieve almost someone on any platform. With top-notch books and leading edge on-line assets protecting the newest in wealthy web program improvement, the Adobe Developer Library deals professional education and in-depth assets, directly from the resource.

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Extra info for ActionScript 3.0 Cookbook: Solutions for Flash Platform and Flex Application Developers

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Therefore, the general form of a switch statement is: switch (testExpression) { case caseExpression: // case body 22 | Chapter 1: ActionScript Basics case caseExpression: // case body default: // case body } Note that once a case tests true, all the remaining actions in all subsequent cases within the switch statement body also execute. This example is most likely not what the programmer intended. Here is an example: var animalName:String = "dove"; /* In the following switch statement, the first trace( ) statement does not execute because animalName is not equal to "turtle".

It complains that it is being asked to compare an int with a String. To turn off the strict flag, go to the ActionScript Compiler section of the project’s properties, and uncheck the box next to “Enable compile-time type checking (-strict)”. It is suggested, however, that you leave this option on for most projects, as it gives you better protection against inadvertent errors. =) returns false if two values are equal and true if they aren’t. = 6); 6); "6"); "6"); // // // // Displays: Displays: Displays: Displays: true false false true Again, this example only compiles if strict type checking is disabled.

0 compiler even gives you a warning to this effect. Instead, you must use the special isNaN( ) function to perform the test. ). "); } 18 | Chapter 1: ActionScript Basics Of course, you can perform comparisons using the well-known comparison operators. For example, you can use the < and > operators to check if one value is less than or greater than another value: trace(5 < 6); trace(5 > 5); // Displays: true // Displays: false Similarly, you can use the <= and >= operators to check if one value is less than or equal to, or greater than or equal to, another value: trace(5 <= 6); trace(5 >= 5); // Displays: true // Displays: true You should also be aware that ActionScript compares datatypes differently.

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ActionScript 3.0 Cookbook: Solutions for Flash Platform and Flex Application Developers by Joey Lott

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